Several people (including myself) also had that zoom-in backpack bug. Anyone know what's causing it? It seems to happen at random times..
Other bugs include (not sure if they're mentioned already):
Miniboss mobs don't scale after people leave. e.g. a game starts with 4 players, a wandering non-boss gnoll has 100 hp, a miniboss gnoll has 100 hp (that's normal). However, after 2 players leave, the wandering non-boss gnolls have 65 hp (still normal), but the miniboss gnolls still have 100 hp. Is this intended? I'd imagine it would be an absolute pain in games where there are many, many leavers (you'd end up having few people having to take on boss mobs meant for entire groups). I first noticed this when I entered spider caves. The miniboss scorpions there had like 550 hp while the wandering non-boss scorpions had considerably less (this was after 1 player left, and that player never entered the spider caves-- he left early on).
For the miniboss guarding the Vormur camp, if several players distract the mobs while another hero runs past the mobs and into the camp, he can then lure the mobs into the camp guards (our group did this because we weren't strong enough to take them on

). Is this intentional? I think I read somewhere that mobs were not supposed to be able to be pulled into npcs (makes them too easy). It was a neat trick though lol