The Kingdom of Kaliron

a Multiplayer RPG for Warcraft3: TFT
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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Wed Nov 12, 2008 5:49 am 
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Joined: Sat Sep 06, 2008 5:11 pm
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yes, everyone participated in quest will receive hos chest. so there is no point of farming him unless you want exp that badly

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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Wed Nov 12, 2008 9:44 am 
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Joined: Thu Aug 07, 2008 11:52 am
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just leave it as it is, making physical cap lvl 52 ... ingame cap is 125 as of yet, so why decrease it...

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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Wed Nov 12, 2008 10:02 am 
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dread wrote:
just leave it as it is, making physical cap lvl 52 ... ingame cap is 125 as of yet, so why decrease it...


Think of it this way, we're one map into the game... and we've already used up 1/3 of the levels (approximately). You've gotta think ahead, assuming we'll ever get there.


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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Wed Nov 12, 2008 10:36 am 
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i dont think that later maps will be headed towards exp and lvl. i think gear will be much more useful then lvl and stats. and the battles will not give that much exp and lvls, but better items. so more like a wow where items rock sooo much.

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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Wed Nov 12, 2008 5:54 pm 
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Joined: Wed Aug 01, 2007 3:27 am
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50 would be a nice even number but I don't really mind if it will stay 52. . . It will be nearly impossible to even get to that level anyways considering that at level 44, the elementals give 140 exp and at level 49 they will stop giving exp completely meaning that the only source shall be whatever creature the last boss is. The case will probably be that in order to get from level 51 to level 52 you would have to kill all the elementals and the boss about 30 times. Laaaaaaaaaaaaawl. It's hard enough finding a group who can do ONE of the elementals.

I do like the challenge though and I think setting the level cap at 45 would be a mistake since it would be way too easy to get to that level once the official version arrives.


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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Thu Nov 13, 2008 3:33 am 
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Joined: Tue Jun 24, 2008 6:15 am
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Because its easy doesnt mean it shouldnt be. You just like to be bigger lvl then everyone else so u want it hard and other wont bother with lvling(admit it) xD

OnTopic: Right now in v5 the boss is easier then Haz. We downed him with 2 healers 2 rogue 1 arc 1 war without a wipe without knowing his skills.

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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Thu Nov 13, 2008 10:53 am 
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Getting to the max level shouldn't be easy. The point is to give us some incentive to play our optimal-geared characters.


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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Thu Nov 13, 2008 10:58 am 
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just to find out that in the next map all equip is total shit...
and farm the new best stuff :P

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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Fri Nov 14, 2008 2:24 am 
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Absalon wrote:
just to find out that in the next map all equip is total shit...
and farm the new best stuff :P

probly, but the good equipment you have will make it easier to farm for better equip


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 Post subject: Re: [BETA] 2.11.08 - v5 - 11/10/08 - 11:50am
PostPosted: Fri Nov 14, 2008 5:10 am 
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Joined: Tue Jun 24, 2008 6:15 am
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Imo 50 is a really good cap and when u consider that in games u level way easier in the beggining and harder in the end so next maps could be just 10-20lvsl more each and it wont be a prob :)

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