The Kingdom of Kaliron

a Multiplayer RPG for Warcraft3: TFT
It is currently Fri Jan 08, 2010 6:21 am



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 Post subject: Re: What do you dislike most about TKoK?
PostPosted: Tue Jan 13, 2009 2:43 pm 
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Joined: Wed Jan 07, 2009 5:20 pm
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1)Yes, the elemental mage seems to be the strongest character in GoH, and yet is squishy.

2)Players are free to die as many times as they want to gain as many XP/items by trying to kill the normal monsters equal/above their characters' levels. For bosses, players expect to be able to solo most of them if their character's levels are higher to give them the incentive to continue playing.

3)The current version GoH 1.08c is harder.

4)I play in USWest I think.

5)>>>I understand that most players are used to grindfests and patrolling while killing things in three hits, but the fact is that they shouldn't expect anything like that with TKoK. The only thing to blame is the Battle.net community.

Agreed. TKoK doesn't have to give any XP for effortless monster kills, making grindfests and patrolling useless (except to earn gold). But maybe we need the following changes in TKoK to make it alive:
a) Better scaling for bosses in TKoK to make it soloable by level 35-60+ until the last two or three bosses, instead of letting players get stuck halfway when all the players left.
b) Bring back the minimum XP for quests as in 1.06.
c) Remove the XP cap, as in 1.06.
d) Decrease the cooldown of mana and health potions.


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 Post subject: Re: Ability to Solo
PostPosted: Wed Jan 14, 2009 12:27 am 
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Joined: Fri Aug 15, 2008 5:20 pm
Posts: 71
Well, i do agree to your last points the b) and c)
when the map was still giving xp upon quest , 3-22xp maybe
people were still playing doing alll the quest in the games and helping noobs
by the mean time.
that was surely keeping the game alive,
but like vexen said, that his not in is intention anymore,
even if all quest from would give 1 xp(quest lvl 1-10) 2xp (quest lvl 10-20) 3xp(quest lvl20-30)etc
well i think we would still see lot of high lvl happy to play with noobie again.
anyway

That aint the point !
if you search for tkok player
clan kok2 channel is still open
i leave my bot online when im not(since i dont have 2 cd key to make it run while iplay )
but im still in search for someone to make my bot alive(Ghost++,
what i need is,
since we tried to make him host i get the following error message:
Unable to load the map , player doesnt have map or local map isnt found,
In the options i made the good path for maps in the ghost++ folder and tkok map is in there
all should work fine but it does not.
So if someone would be gentle enough to show me how to make the command like it was before
simple command like: .game *name of game*
and .list to able to see what game was just made
that would help a lot of people come and try to use the .list and .game
but my bot doesnt understand that
Thanks


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 Post subject: Re: Ability to Solo
PostPosted: Wed Jan 14, 2009 10:00 am 
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Joined: Sun Jun 22, 2008 8:05 pm
Posts: 15
If you want the .game and .list functionality download the SGQ script for stealthbot. If you have the plugin system set up you should just be able to type /getplugin sgq, if not check out the stealthbot forums and you can get it directly from there. It's the most basic gamelist script so you will probably want to edit some things once you're more comfortable with it.

With regards to your GHost++ error do you have a config set up for the latest TKoK version? If you need that file I can send it to you or if you just search the ghost ++ forums theres a map repository thread that has a bunch of configs and they should have it in there.


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 Post subject: Re: Ability to Solo
PostPosted: Thu Jan 15, 2009 10:32 pm 
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Joined: Sat Jan 10, 2009 10:22 pm
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I know it's impossible to solo and I've heard that it cannot even be finished by two players. In another hand, I just cant find more than one guy who wanna play this map with me. So finally I open the map in single mode, type whosyourdaddy, go through the game, dont get any fun and dont feel like to play it again.


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 Post subject: Re: Ability to Solo
PostPosted: Fri Jul 31, 2009 11:19 pm 
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Joined: Fri Jul 31, 2009 10:51 pm
Posts: 10
Location: The Skene's Gland
Hi, I am new here. I myself like to play solo because I'm new to WC3 in general and not very good at it. However I hate cheating because it takes the fun out of the game. I hate being a n00b when it comes to new games. I used to make fun of them, but now I'm one myself. Having the ability to solo would allow a new player to ease into the learning curve on their own time, then move to b.net when they are familiarized with the game mechanics.
I have an idea for a way to make the map soloable all the way through, but still deter cheating. Before I say it though, I want to state that I have no idea how much work it would take to implement something like this, or if it would still be cheating for that matter.
From what I've learned from reading posts by experienced players of TKoK on this forum, a party of around 4-5 players are recommended. Would it be possible for the map to be somehow altered so that once your initial Hero reached a certain level(20 or 30?) you could choose a second Hero, up to three Heroes? That way you could have a tank, a ranged, and a mage/healer?
Would this work at all?

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 Post subject: Re: Ability to Solo
PostPosted: Fri Jul 31, 2009 11:36 pm 
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Joined: Sat Jul 28, 2007 12:15 am
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Location: New Zealand
Too much effort for too little reward on our part.
You don't need to learn how to beat the bosses in single player, just how all the systems (Inventory, Substat, Talking/Interacting and soon the Talent Tree) work and get a general feel for the game before making the move to multi-player for some boss fights. I would imagine that if you have a good understanding of how all the game mechanics work, people would be happy to power you to a boss (if you need it) and explain how the fight works if it is complicated.

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 Post subject: Re: Ability to Solo
PostPosted: Sat Aug 01, 2009 12:03 am 
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Joined: Fri Jul 31, 2009 10:51 pm
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Location: The Skene's Gland
Okay thank you. Where can I find a hosted game at? I don't have a B.net account.

P.S. I read the rules before clicking "I Accept" but I was unsure if my username is over-the-edge or not.

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 Post subject: Re: Ability to Solo
PostPosted: Sat Aug 01, 2009 12:23 am 
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Frown >:c
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Joined: Wed Aug 01, 2007 3:27 am
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Location: IL, USA.
I think Fled's avatar best represents what we allow here.


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 Post subject: Re: Ability to Solo
PostPosted: Sat Aug 01, 2009 12:52 am 
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Joined: Fri Jul 31, 2009 10:51 pm
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Lol nice. Is this forum still pretty active? I seen somewhere that 3.0 was coming soon, and then I think I seen another post saying that TKoK is starting to lose new players. I think that's far from the truth. I've only played eight or nine RPG's so far, but TKoK definitely set the standard for them. It is pure bliss mixed with sweetness incarnate.

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 Post subject: Re: Ability to Solo
PostPosted: Sat Aug 01, 2009 1:56 am 
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Joined: Sat Sep 22, 2007 5:39 am
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Location: Evil From Underground
It's about to become hell of an active seeing as 3.0 is in closed beta stage and all.
Hurry up with those items, Fled!

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