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| Latest news |
| [WiP] 3.2.0 Patch Notes |
Poster: Vexsin
Mon May 07, 2012 11:32 am
Generic Fixes
- Fixed an issue that locked out additional hero load attempts if you tried to load a single player code into multiplayer
- Items dropped into the AOT entrance pillar are no longer lost forever!
- Fixed calculation errors on damage events with the Magic Resist stat. Working as intended now.
- Changed damage reduction numbers to only display if the value is greater than 10 (technically, less than -10)
- Fixed the Random 1 aggro function for freshly spawned boss adds to work properly with the Aggro max range reset function
- Fixed Caution and Rage elixirs to work with healing threat
- Fixed a bug in conditions with the Talk command. Under certain circumstances, the function would ignore all the checks for special units resulting in NULL text errors or other incorrect messages
- Talk has a new icon!
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Views: 1001 • Comments: 19 • Post a reply
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| Progress report on 3.2.0 |
Poster: Vexsin
Wed Apr 11, 2012 1:38 pm
The great news is that testing of 3.2.0 is underway and so far nothing really major has popped up.
The brand new scaling system has been implemented for all units in zone 9 and higher (Ruined Temple and beyond). Older units/bosses still follow the same old scaling rules and nothing changes here. The new units follow a brand new system that will help improve balance in the long run as mobs grow in levels.
The new trash patrols and camps are working out great and are being adjusted and balanced for the different modes. Everything is well underway. Soon we will be testing the new bosses and shortly after that, it will be available for public play.
Don't hold your breath though, it isn't coming within a week or so. There is still much to be done to ensure the quality we like to put out.
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Views: 567 • Comments: 5 • Post a reply
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| News Update for 3.2.0 |
Poster: Vexsin
Fri Mar 23, 2012 2:51 pm
So just a quick update to let everybody know what's going on. We are about to begin the first stages of alpha testing on the new content for 3.2.0.
We have the quest progression fully planned out and partially implemented, the new mini bosses are ready for debugging and play testing, along with the new trash mobs, their more complex abilities and the new mob camps.
Still on the todo list is: -Programming the 2 bosses -Extra quests including brand new repeatables! -New items and gear -Unique mobs that can randomly spawn (basically stronger versions of normal mobs with some extra abilities) -More testing to ensure everything is good before we go live!
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Views: 1020 • Comments: 17 • Post a reply
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